Carry me plz! A pig hinders the hero party

EAN: 799947513499Published By: Vestoland SKU: 799947513499
Shipping and returns

We 

Product details

Weight2 kg
Player Count2, 3, 4
Play Time30 minutes, 45 minutes, 60 minutes
Age Rating12+
LanguageEnglish
Complexity RatingAverage

Description

The game is played over several rounds until the Adventure deck has five or fewer cards left. The player with the most gold wins!

Each round has 3 phases:

Reveal the New Adventure

Reveal 2 Adventure cards from the deck and place them in the center of the table for all players to see.

If there is only 0 or 1 Gold card, reveal additional Adventure cards until there are 2 or more Gold cards.

Send out Your Crew

(1) Each player chooses one card from their hand and places it facedown in front of themselves. When everyone is ready, reveal the cards. These characters are the adventure team for this round.

(2) Check the values (based on the player count) on the Adventure cards, the highest value is the Risk Value for the current round.

(3) If the total Strength of the played Character cards is equal to or higher than the Risk Value, the adventure is a success. Otherwise, the adventure fails.

Success

Following the initiative value from low to high (0 -> 7), players take turns to pick one of the Adventure cards (Gold or Goblin) as their reward. Keep your reward faceup in front of yourself.

– If there is a tie for the initiative value, those tied players are SKIPPED. They don’t have a chance to pick the Adventure card. (Their Strength were counted, though.)

– If the Adventure cards are all taken, the remaining players won’t have a chance to pick the card.

Failure

The phase ends.

End of Round

If there are still Adventure cards left on the table, remove the one with the most << from the game.

Each player discards their played card to their personal discard pile. Draw cards from their personal deck to refill their hand to 4 cards.

Start a new round from Phase 1.

Game End

If there are 5 or fewer Adventure cards left in the deck after the (A) Revel the New Adventure phase, the game ends after that round. Tally your total Victory Points (gold and Goblins). The player with the most VP wins!

If the Adventure deck runs out and there are fewer than 2 Gold cards revealed on the table, the game ends immediately.

Customer Reviews